Preserves sockets. Unveiling Veiled items adds experience towards that recipe. Masters must be encountered in the wild before they start appearing in various towns in Wraeclast. Each unveil gives a specific amount of process towards an unlock and if the threshold is reached, the next rank is unlocked. From there you can unlock a bunch of different more advanced items. Right click this item then left click an item to corrupt it. 3.1 PoE Crafting Bench Mechanics The Crafting Bench lets players craft a modifier into … Craft Cannot Roll Attack Mods for the cost of one. ", https://pathofexile.gamepedia.com/Crafting_Bench?oldid=652848. This way, players can lock in modifiers without losing all the other modifiers. Masters are five special NPCs that randomly spawn in Wraeclast and offer the player missions. Requires a Rare Map of Tier 10 or below. Right click this item then left click on a magic or rare item to apply it. You can simply consider this as an expanded baseline to work from when both gathering resources and … Reforges the colour of sockets on an item. They are currency items that allow crafting rare items similar to Orb of Alchemy or Chaos Orb, … Weapon may be any rarity, recipe always makes a magic (Blue) item. About the Author . Input your oils below to see which anointments are available (vendor recipe included.) Note that this meta-crafing mod is also a prefix, so it will be wiped in the process. Using the Can have multiple Crafted Mods meta-crafting mod to combine multiple other meta-crafting mods allows for even more control of the item. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Magic Monster Packs each have a Bloodline Mod, Area contains 5 additional packs with a Rare monster, Slaying Enemies close together has a 15% chance to attract monsters from Beyond, Area is inhabited by 3 additional Warbands, Area is inhabited by 3 additional Rogue Exiles, Area is haunted by 4 additional Tormented Spirits, Area is inhabited by an additional Invasion Boss, Powerful Tempests can affect both Monsters and you, Area contains 3 additional Monsters possessed by Ancient Talismans, Area contains 3 additional Perandus Chests, 14% increased Quantity of Items found in this Area, 16% increased Quantity of Items found in this Area, 18% increased Quantity of Items found in this Area, 22% increased Quantity of Items found in this Area, 20% increased Quantity of Items found in this Area, 24% increased Quantity of Items found in this Area, 10% increased Quantity of Items found in this Area, 12% increased Quantity of Items found in this Area, 15% increased Quantity of Items found in this Area, The Temple of Atzoatl - Pools of Restoration, Sanctum of Vitality or Sanctum of Immortality, Labyrinth Trial in The Chamber of Sins Level 2, The Temple of Atzoatl - Poison Garden, Cultivar Chamber or Toxic Grove, The Temple of Atzoatl - Sparring Room, Arena of Valour or Hall of Champions, The Temple of Atzoatl - Workshop, Engineering Department or Factory, (15-20)% chance to Avoid Elemental Ailments, (21-25)% chance to Avoid Elemental Ailments, (20-15)% reduced Effect of Non-Damaging Ailments on you, (25-21)% reduced Effect of Non-Damaging Ailments on you, 5% reduced Damage taken from Damage Over Time, The Temple of Atzoatl - Corruption Chamber, Catalyst of Corruption or Locus of Corruption, The Temple of Atzoatl - Armourer's Workshop, Armoury or Chamber of Iron, The Temple of Atzoatl - Hatchery, Automaton Lab or Hybridisation Chamber, The Temple of Atzoatl - Trap Workshop, Temple Defense Workshop or Defense Research Lab, Flasks applied to you have (3-4)% increased Effect, Flasks applied to you have (5-6)% increased Effect, Flasks applied to you have (7-8)% increased Effect, (5-6)% chance for Flasks you use to not consume, (7-8)% chance for Flasks you use to not consume, Flasks applied to you have (8-10)% increased Effect, Flasks applied to you have (11-14)% increased Effect, (16-22)% increased Effect of Non-Damaging Ailments, (23-30)% increased Effect of Non-Damaging Ailments, You have Onslaught during Soul Gain Prevention, (16-20)% chance to deal Double Damage while Focussed, (21-25)% chance to deal Double Damage while Focussed, (26-30)% chance to deal Double Damage while Focussed, (7-9)% chance to deal Double Damage while Focussed, (10-12)% chance to deal Double Damage while Focussed, (13-15)% chance to deal Double Damage while Focussed, (81-100)% increased Duration of Ailments you inflict while Focussed, (101-120)% increased Duration of Ailments you inflict while Focussed, (121-140)% increased Duration of Ailments you inflict while Focussed, You are Immune to Ailments while Focussed, 80% increased Effect of Fortify on you while Focussed, 100% increased Effect of Fortify on you while Focussed, 120% increased Effect of Fortify on you while Focussed, (16-18)% increased Damage during any Flask Effect, (19-23)% increased Damage during any Flask Effect, (24-28)% increased Damage during any Flask Effect, (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, 50% Chance to avoid being Stunned during Flask Effect, (20-30)% increased Rarity of Items found during Flask Effect, (11-12)% increased Brand Attachment range, (25-35)% chance to Avoid Elemental Ailments. ... PM me this exact message: "@Vocandin Hi, I would like to buy your Crafting Services in Metamorph. save. Opens a version of your Map that is set to Tier 16, with random Mods and a chance to be Corrupted. Unique items with veiled mods can also be obtained when defeating the safehouse leader or the Syndicate Mastermind. This page requires javascript in order to work correctly. Repeat this until you have an item with three blue sockets and one red socket. Crafting recipes are discovered in various locations across multiple content. This page take a moment to load. Contribute to sheymyster/PoE-Craft development by creating an account on GitHub. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item. Path of Exile Wiki is a Fandom Gaming Community. In this case, since there’s still one affix slot available, we can craft the (Suffixes Cannot Be Changed) to protect these mods and reroll the prefixes. Start with the preferred base bow with an item level of at least 64. if the wanted mod is a prefix, master craft a suffix). These methods are taken from Invalesco’s crafting guide. The item's quality increases the chances of obtaining more links. He also sells Fossils and Resonators for Azurite. Both the passive tree and the items can seem overwhelming at first, so in this tutorial we will cover some of the basics. For some crafting techniques the player might need a magic item with one specific affix, but with the other affix slot still available. You can see here for the details: Helena Crafting Recipes. This can be done by crafting a master mod onto the white item. Using the masters’ meta-crafting mods players can relatively cheaply create bows and staves with +3 to level of Socketed Bow Gems or +3 to level of Socketed Fire/Cold/Lightning Gems. Beastcrafting with a Craicic Vassal lets you corrupt an item and give it 30% quality. Reforges the number of sockets on an item. PoE Crafting Helper I got annoyed rolling past stuff I wanted so I tried to make my first tool in C# Source - GitHub ... and god this is killing my hand crafting bench-style X) 03-09-2017 #9. Posted by 1 day ago. Fossil Crafting Guide for Path of Exile (PoE Ritual 3.13) Systems Furty. It can be any mod, as long as it is not the same affix type as the wanted mod (e.g. iLvl 5: 11-15 (of Impact) iLvl 18: 16-20 (of Dazing) iLvl 30: 21-25 (of Stunning) iLvl 44: 26-30 (of Slamming) iLvl 58: 31-35 (of Staggering) #% increased Projectile Speed. It can be found in the player’s hideout. In this example we want an Armour Helmet (Strength) with three blue sockets and one red socket. Crafting simulator for Path of Exile. 1x Magic Boots with (X+5)% increased Movement Speed, The sockets may change, but the base boot type will not. In exchange for completing these missions, players can unlock crafting recipes on the crafting bench and gain Favour to buy decorations for their hideout. This way the player can often limit the pool of possible mods so that outcome of the craft is almost guaranteed. Meta-crafting recipes can be found in the last chain of each Pale Council prophecy. December 8th, 2017. In the example on the right, we’re trying to improve a five affix amulet. Can be used on the same item multiple times. And probably the most important functionality for this area is the crafting bench. Then use a  Regal Orb. 1x Magic or Rare Boots with +X% Movement Speed, 1x Weapon or 1x Weapon with x added damage, 1x Granite Flask (Physical Damage) or 1x Ruby Flask (Fire Damage) or 1x Sapphire Flask (Cold Damage) or 1x Topaz Flask (Lightning Damage), Ruby Ring (for Fire Damage) or Topaz Ring (for Lightning Damage) or Sapphire Ring (for Cold Damage), 1x Life Flask with the suffix “of Animation”. 1x Ring or amulet with +x to Chaos Resistance, 1x Weapon with with added x to x Lightning/Fire/Cold Damage to Spells. Opens a random Map of the same Tier with random Mods. Ender. Start with a white item (preferably with a high item level). Instead of changing all the modifiers on an item at once, you can also add each one separately. Introducing a fully-fledged Crafting Emulator on CraftofExile.com (description in comments) 5.7k. 1x Weapon with (40 to 64%) Increased Physical Damage. Once an item is corrupted, it can no longer be modified by any other currency. Craft of Exile is an online tool with the goal of making it easier for players to find out the best and most cost effective ways to achieve their crafting goals in Path of Exile.There is no need for any installaton or downloads, everything is right here on the browser. Added new Shaped/Elder mods, updated the ilvl requirements of the Abyss jewels, and fixed some mods the GGG updated. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. see title. Contribute to Gloorf/POECraftingShenanigans development by creating an account on GitHub. A normal ring will grant the tier 8 mod with level requirement 8, a magic ring will grant the tier 7 mod with level requirement 14, and a rare ring will grand the tier 6 mod with level requirement 20. report. The Crafting Bench will fully track, and use, items in your Stash as well. When the wanted mod spawns, remove the master crafted mod. The Immortal Syndicate is a mysterious organisation being investigated by Jun Ortoi. We’re pleased with the following modifiers: These are all suffixes. I made an online crafting bench that shows recipe locations and works exactly like the in-game version. After having rolled some desired affixes, one can utilize the Prefixes/Suffixes Cannot Be Changed meta-crafting mod to protect them while altering the item. Specifically: It is possible to craft more than one mod onto an item with the of Craftingof CraftingSuffixCan have up to 3 Crafted Modifiers meta-crafting mod. PoE Syndicate Crafting Mods, Vendor Recipes – Syndicate Member Specific Modifiers, Militant Faith Timeless Jewel – PoE Effect & Price, FFXIV Market Board Buy and Sell Gil Guide, Kikazaru Freezing Pulse PoE Build & Price, Blessing of Esh Farming Guide & Drop Rate, Blightwell Build Guide & Price – PoE Clutching Talisman, PoE Vendor Recipes 3.9: Currency, Orbs – PoE Vendor Recipe List 3.8, The Magnate PoE Price & Build – Studded Belt, Cartographer’s Delirium Orb – PoE Map Delirium Currency 3.10, Fallout 76 Ammunition Factory Location, Workshop, Ammo Types, Buy Ammunition with cheap price, Decadent Delirium Orb – PoE Perandus Delirium Currency 3.10, Blighted Delirium Orb – PoE Blight Delirium Currency 3.10, Tabula Rasa PoE Price, How to get Tabula Rasa, Corrupted, Build, Vaal, Farming, Shaper’s Seed Vaal Corrupted Mods & Price – PoE Agate Amulet, Timeless Templar Emblem & Splinter – PoE Legion, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver, Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver, +(10-12)% to Cold and Lightning Resistances, +(13-16)% to Cold and Lightning Resistances, +(17-20)% to Cold and Lightning Resistances, +(10-12)% to Fire and Lightning Resistances, +(13-16)% to Fire and Lightning Resistances, +(17-20)% to Fire and Lightning Resistances, Body Armour • Gloves • Boots • Helmet • Shield, (0.3-0.5)% of Physical Attack Damage Leeched as Life, Ring • Amulet • Gloves • Quiver, (0.6-0.8)% of Physical Attack Damage Leeched as Life, The Temple of Atzoatl - Pools of Restoration, Sanctum of Vitality or Sanctum of Immortality, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged, (0.5-0.8)% of Physical Attack Damage Leeched as Life, (0.2-0.4)% of Physical Attack Damage Leeched as Mana, One Hand Melee • One Hand Ranged • Two Hand Ranged, Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt, (20-30)% increased Mana Regeneration Rate, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Shield, Labyrinth Trial in The Chamber of Sins Level 2, (31-40)% increased Mana Regeneration Rate, (15-23)% increased Elemental Damage with Attack Skills, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Belt • Quiver, (24-32)% increased Elemental Damage with Attack Skills, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Quiver • Belt, Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged, The Temple of Atzoatl - Poison Garden, Cultivar Chamber or Toxic Grove, The Temple of Atzoatl - Sparring Room, Arena of Valour or Hall of Champions, Gloves • Helmet • Ring • Amulet • Quiver • Shield, (9-12)% increased Global Physical Damage, (13-16)% increased Global Physical Damage, Body Armour • Boots • Gloves • Helmet • Shield, (10-14)% increased maximum Energy Shield, (15-20)% increased maximum Energy Shield, (34-45)% increased Armour and Energy Shield, (45-55)% increased Armour and Energy Shield, (56-74)% increased Armour and Energy Shield, (34-45)% increased Evasion and Energy Shield, (45-55)% increased Evasion and Energy Shield, (56-74)% increased Evasion and Energy Shield, Adds (8-11) to (16-20) Fire Damage to Attacks, Adds (12-17) to (26-30) Fire Damage to Attacks, Adds (6-8) to (14-18) Cold Damage to Attacks, Adds (11-15) to (23-27) Cold Damage to Attacks, Adds (6-9) to (104-139) Lightning Damage, Adds (10-14) to (162-197) Lightning Damage, Adds (6-8) to (100-113) Lightning Damage, Adds (1-4) to (32-36) Lightning Damage to Attacks, Adds (1-5) to (41-48) Lightning Damage to Attacks, Adds (3-5) to (6-8) Physical Damage to Attacks, Ring • Amulet • Quiver • Gloves, Adds (5-7) to (8-10) Physical Damage to Attacks, Adds (6-8) to (14-18) Chaos Damage to Attacks, Adds (11-15) to (23-27) Chaos Damage to Attacks, Adds (16-21) to (31-36) Fire Damage to Spells, Adds (28-38) to (57-66) Fire Damage to Spells, Adds (41-55) to (83-96) Fire Damage to Spells, Adds (12-16) to (23-27) Fire Damage to Spells, Adds (21-28) to (42-49) Fire Damage to Spells, Adds (31-41) to (61-71) Fire Damage to Spells, Adds (14-19) to (28-33) Cold Damage to Spells, Adds (26-34) to (52-60) Cold Damage to Spells, Adds (38-50) to (75-88) Cold Damage to Spells, Adds (10-13) to (19-22) Cold Damage to Spells, Adds (17-23) to (34-40) Cold Damage to Spells, Adds (25-33) to (50-58) Cold Damage to Spells, Adds (1-5) to (59-63) Lightning Damage to Spells, Adds (3-9) to (109-115) Lightning Damage to Spells, Adds (4-13) to (159-168) Lightning Damage to Spells, Adds (1-4) to (39-42) Lightning Damage to Spells, Adds (2-6) to (73-77) Lightning Damage to Spells, Adds (3-9) to (106-112) Lightning Damage to Spells, (17-19)% increased Critical Strike Chance, (20-24)% increased Critical Strike Chance, (25-27)% increased Critical Strike Chance, The Temple of Atzoatl - Workshop, Engineering Department or Factory, +(17-19)% to Global Critical Strike Multiplier, +(20-24)% to Global Critical Strike Multiplier, +(25-28)% to Global Critical Strike Multiplier, (45-75)% increased Critical Strike Chance for Spells, (76-105)% increased Critical Strike Chance for Spells, (30-49)% increased Critical Strike Chance for Spells, (50-69)% increased Critical Strike Chance for Spells, (17-21)% increased Global Critical Strike Chance, (22-27)% increased Global Critical Strike Chance, (15-20)% chance to Avoid Elemental Ailments, (21-25)% chance to Avoid Elemental Ailments, (20-15)% reduced Effect of Non-Damaging Ailments on you, (25-21)% reduced Effect of Non-Damaging Ailments on you, (8-11)% faster start of Energy Shield Recharge, (12-15)% faster start of Energy Shield Recharge, 5% reduced Damage taken from Damage Over Time, The Temple of Atzoatl - Corruption Chamber, Catalyst of Corruption or Locus of Corruption, Item drops on Death if Equipped by an Animated Guardian, The Temple of Atzoatl - Armourer's Workshop, Armoury or Chamber of Iron, Light Radius is based on Energy Shield instead of Life, Minions have (11-15)% increased maximum Life, Minions have (16-20)% increased maximum Life, Minions have (13-17)% increased Movement Speed, Minions have (18-22)% increased Movement Speed, The Temple of Atzoatl - Hatchery, Automaton Lab or Hybridisation Chamber, The Temple of Atzoatl - Trap Workshop, Temple Defense Workshop or Defense Research Lab, Minions have (19-21)% increased Attack Speed, Minions have (22-24)% increased Attack Speed, Minions have (25-28)% increased Attack Speed, Minions have (10-11)% increased Attack Speed, Minions have (12-13)% increased Attack Speed, Minions have (14-15)% increased Attack Speed, +(28-30)% to Chaos Damage over Time Multiplier, +(31-35)% to Chaos Damage over Time Multiplier, +(36-40)% to Chaos Damage over Time Multiplier, +(14-15)% to Chaos Damage over Time Multiplier, +(16-17)% to Chaos Damage over Time Multiplier, +(18-20)% to Chaos Damage over Time Multiplier, +(28-30)% to Cold Damage over Time Multiplier, +(31-35)% to Cold Damage over Time Multiplier, +(36-40)% to Cold Damage over Time Multiplier, +(14-15)% to Cold Damage over Time Multiplier, +(16-17)% to Cold Damage over Time Multiplier, +(18-20)% to Cold Damage over Time Multiplier, +(28-30)% to Fire Damage over Time Multiplier, +(31-35)% to Fire Damage over Time Multiplier, +(36-40)% to Fire Damage over Time Multiplier, +(14-15)% to Fire Damage over Time Multiplier, +(16-17)% to Fire Damage over Time Multiplier, +(18-20)% to Fire Damage over Time Multiplier, Attacks with this Weapon Penetrate (5-6)% Elemental Resistances, Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged, Attacks with this Weapon Penetrate (7-8)% Elemental Resistances, Attacks with this Weapon Penetrate (9-10)% Elemental Resistances, Attacks with this Weapon Penetrate (5-6)% Chaos Resistance, Attacks with this Weapon Penetrate (7-8)% Chaos Resistance, Attacks with this Weapon Penetrate (9-10)% Chaos Resistance, One Hand Melee • One Hand Ranged • Shield, (12-14)% increased Armour and Energy Shield, (15-17)% increased Armour and Energy Shield, (18-21)% increased Armour and Energy Shield, (12-14)% increased Evasion and Energy Shield, (15-17)% increased Evasion and Energy Shield, (18-21)% increased Evasion and Energy Shield, (12-14)% increased Armour, Evasion and Energy Shield, (15-17)% increased Armour, Evasion and Energy Shield, (18-21)% increased Armour, Evasion and Energy Shield, Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver, +(11-12) to Dexterity and Intelligence, +(13-14) to Dexterity and Intelligence, +(15-17) to Dexterity and Intelligence, (5-6)% increased Attack and Cast Speed, +(105-150) to Armour and Evasion Rating, +(151-213) to Armour and Evasion Rating, +(214-285) to Armour and Evasion Rating, Flasks applied to you have (3-4)% increased Effect, Flasks applied to you have (5-6)% increased Effect, Flasks applied to you have (7-8)% increased Effect, (5-6)% chance for Flasks you use to not consume Charges, (7-8)% chance for Flasks you use to not consume Charges, Flasks applied to you have (8-10)% increased Effect, Flasks applied to you have (11-14)% increased Effect, (9-12)% increased Cooldown Recovery Speed, (5-6)% increased Damage per Endurance Charge, (3-4)% increased Damage per Endurance Charge, (5-6)% increased Damage per Frenzy Charge, (3-4)% increased Damage per Frenzy Charge, (5-6)% increased Damage per Power Charge, (3-4)% increased Damage per Power Charge, (20-25)% of Physical Damage Converted to Fire Damage, (20-25)% of Physical Damage Converted to Cold Damage, (20-25)% of Physical Damage Converted to Lightning Damage, (16-22)% increased Effect of Non-Damaging Ailments, (23-30)% increased Effect of Non-Damaging Ailments, Regenerate (0.5-0.6)% of Life per second, (6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention, (8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention, +(1000-1600) to Armour during Soul Gain Prevention, +(1601-2200) to Armour during Soul Gain Prevention, +(2201-3000) to Armour during Soul Gain Prevention, You have Onslaught during Soul Gain Prevention, Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Prevention, Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Prevention, Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Prevention, +(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, +(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, +(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, +(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, +(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, +(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, (14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby, (17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby, (20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby, 7% increased Attack Speed while a Rare or Unique Enemy is Nearby, (8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby, (10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby, Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby, Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby, Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby, 3% chance to gain a Frenzy Charge on Critical Strike, 4% chance to gain a Frenzy Charge on Critical Strike, 5% chance to gain a Frenzy Charge on Critical Strike, (14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently, (17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently, (20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently, Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently, Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently, Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently, Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver, (18-20)% increased Totem Placement speed, (21-25)% increased Totem Placement speed, (26-30)% increased Totem Placement speed, Your Critical Strike Chance is Lucky while Focussed, +(16-18)% chance to Dodge Attack Hits while Focussed, +(19-22)% chance to Dodge Attack Hits while Focussed, +(23-25)% chance to Dodge Attack Hits while Focussed, 8% additional Physical Damage Reduction while Focussed, (9-10)% additional Physical Damage Reduction while Focussed, (11-12)% additional Physical Damage Reduction while Focussed, Shock nearby Enemies for 2 Seconds when you Focus, Shock nearby Enemies for 3 Seconds when you Focus, Shock nearby Enemies for 4 Seconds when you Focus, 1% of Evasion Rating is Regenerated as Life per second while Focussed, Recover (23-25)% of Mana and Energy Shield when you Focus, Recover (26-28)% of Mana and Energy Shield when you Focus, Recover (29-31)% of Mana and Energy Shield when you Focus, (16-20)% chance to deal Double Damage while Focussed, (21-25)% chance to deal Double Damage while Focussed, (26-30)% chance to deal Double Damage while Focussed, (7-9)% chance to deal Double Damage while Focussed, (10-12)% chance to deal Double Damage while Focussed, (13-15)% chance to deal Double Damage while Focussed, (22-25)% increased Attack and Cast Speed while Focussed, (26-30)% increased Attack and Cast Speed while Focussed, (31-36)% increased Attack and Cast Speed while Focussed, (81-100)% increased Duration of Ailments you inflict while Focussed, (101-120)% increased Duration of Ailments you inflict while Focussed, (121-140)% increased Duration of Ailments you inflict while Focussed, You are Immune to Ailments while Focussed, 10% of Damage Leeched as Life while Focussed, 80% increased Effect of Fortify on you while Focussed, 100% increased Effect of Fortify on you while Focussed, 120% increased Effect of Fortify on you while Focussed, Trigger Socketed Spells when you Focus, (21-25)% of Damage is taken from Mana before Life while Focussed, Minions Recover 100% of their Life when you Focus, One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield, Channelling Skills have -1 to Total Mana Cost, Channelling Skills have -2 to Total Mana Cost, Channelling Skills have -3 to Total Mana Cost, Non-Channelling Skills have -(5-4) to Total Mana Cost, Non-Channelling Skills have -(7-6) to Total Mana Cost, Non-Channelling Skills have -(9-8) to Total Mana Cost, (16-18)% increased Damage during any Flask Effect, (19-23)% increased Damage during any Flask Effect, (24-28)% increased Damage during any Flask Effect, (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, Gain (8-10)% of Fire Damage as Extra Chaos Damage, Gain (11-13)% of Fire Damage as Extra Chaos Damage, Gain (14-16)% of Fire Damage as Extra Chaos Damage, Gain 4% of Fire Damage as Extra Chaos Damage, Gain (5-6)% of Fire Damage as Extra Chaos Damage, Gain (7-8)% of Fire Damage as Extra Chaos Damage, Gain (8-10)% of Cold Damage as Extra Chaos Damage, Gain (11-13)% of Cold Damage as Extra Chaos Damage, Gain (14-16)% of Cold Damage as Extra Chaos Damage, Gain 4% of Cold Damage as Extra Chaos Damage, Gain (5-6)% of Cold Damage as Extra Chaos Damage, Gain (7-8)% of Cold Damage as Extra Chaos Damage, Gain (8-10)% of Lightning Damage as Extra Chaos Damage, Gain (11-13)% of Lightning Damage as Extra Chaos Damage, Gain (14-16)% of Lightning Damage as Extra Chaos Damage, Gain 4% of Lightning Damage as Extra Chaos Damage, Gain (5-6)% of Lightning Damage as Extra Chaos Damage, Gain (7-8)% of Lightning Damage as Extra Chaos Damage, Gain (8-10)% of Physical Damage as Extra Chaos Damage, Gain (11-13)% of Physical Damage as Extra Chaos Damage, Gain (14-16)% of Physical Damage as Extra Chaos Damage, Gain 4% of Physical Damage as Extra Chaos Damage, Gain (5-6)% of Physical Damage as Extra Chaos Damage, Gain (7-8)% of Physical Damage as Extra Chaos Damage, Gain 6% of Maximum Life as Extra Maximum Energy Shield, Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield, Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield, 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill, (3-4)% of Physical Damage from Hits taken as Fire Damage, (5-6)% of Physical Damage from Hits taken as Fire Damage, (7-8)% of Physical Damage from Hits taken as Fire Damage, +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently, +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently, +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently, Regenerate 3% of Life per second during Flask Effect, 50% Chance to avoid being Stunned during Flask Effect, (25-20)% reduced Mana Cost of Skills during Flask Effect, (20-30)% increased Rarity of Items found during Flask Effect, (60-80)% increased Critical Strike Chance during Flask Effect, 15% of Damage Taken from Hits is Leeched as Life during Flask Effect, One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged, (15-20)% increased Critical Strike Chance, (21-25)% increased Critical Strike Chance, Trigger a Socketed Spell when you Use a Skill, +(9-10)% to Lightning and Chaos Resistances, +(11-12)% to Lightning and Chaos Resistances, +(13-15)% to Lightning and Chaos Resistances, One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Shield, Regenerate 1% of Life per second during any Flask Effect, Regenerate 1.5% of Life per second during any Flask Effect, Regenerate 2% of Life per second during any Flask Effect, (11-12)% increased Brand Attachment range, (25-35)% chance to Avoid Elemental Ailments.